Soft green and blue light in an abstract spatial field
Photo by Marvin van Beek on Unsplash

About / 01

Building with intention at the edge of play and cognition.

I'm Krishna Soni, founder and CEO of Kri Zek, working out of Jaipur.

Game development taught me to look at both sides of the screen: the systems a creator builds and the experience a player actually has. My interest in gaming, neuroscience, and AI starts with that relationship, not with treating people as scores.

I explored those questions in The Power of Gaming, in my research, and through tGiX™, The Gamer Index. I’m interested in what patterns in play can help us understand, while staying clear about the difference between an interpretation and a conclusion about a person.

As co-founder of KRI ZEK LLC in Delaware and Krizek India Private Limited in Jaipur, I’m now bringing that work into a broader direction. Altered Brilliance serves players; Helios IDE and Majestic Engine are the creation tools we’re developing. Codename-TGX1, our gaming-focused small language model, remains a research effort.

The connection is personal: I want to understand play more deeply and make better tools for creating it. This is a direction I’m building toward, not a claim that every product or connection is finished.

See how the wider framework fits together ↗

The path so far

A practice, not a finish line.

2026

Anthropic Partner Program

Official partnership

Building the TGX-1 stack on frontier tooling.

2026

Beyond Virtual preprint

Zenodo publication

Second Zenodo publication, extending tGiX™ into a training-data thesis for general intelligence.

2026

tGiX™ Algorithm preprint

Zenodo publication

Formal specification of the index published to Zenodo.

2025

The Power of Gaming published

Crowdfunded & published globally

Crowdfunded, then released across the US, UK, Germany, Sweden and Japan.

2024

Kri Zek founded

Delaware & Jaipur entities

KRI ZEK LLC (Delaware) and Krizek India Private Limited (Jaipur).

2020-2024

Game developer, Unity Technologies

Interactive systems & game design

Four years building games and game-adjacent products.

2016-2020

B.Tech, Manipal University Jaipur

Higher education

Computer and Communication Engineering.

Working principles

Good work has a point of view.

01 / PrincipleProduct thinking

Useful over noisy

Technology earns its place when it helps someone make a better decision. I want AI to support creative judgment, not replace the person making the work.

02 / PrincipleEngineering

Systems are human

Player understanding should start with permission, not entitlement to someone’s data. Privacy, clear boundaries, and useful feedback belong in the design from the beginning.

03 / PrincipleCraft

Curiosity compounds

Writing, games, watches, and software all reward close attention. The most interesting ideas often live at the edges between disciplines.