2026
Anthropic Partner Program
Official partnership
Building the TGX-1 stack on frontier tooling.
About / 01
I'm Krishna Soni, founder and CEO of Kri Zek, working out of Jaipur.
Game development taught me to look at both sides of the screen: the systems a creator builds and the experience a player actually has. My interest in gaming, neuroscience, and AI starts with that relationship, not with treating people as scores.
I explored those questions in The Power of Gaming, in my research, and through tGiX™, The Gamer Index. I’m interested in what patterns in play can help us understand, while staying clear about the difference between an interpretation and a conclusion about a person.
As co-founder of KRI ZEK LLC in Delaware and Krizek India Private Limited in Jaipur, I’m now bringing that work into a broader direction. Altered Brilliance serves players; Helios IDE and Majestic Engine are the creation tools we’re developing. Codename-TGX1, our gaming-focused small language model, remains a research effort.
The connection is personal: I want to understand play more deeply and make better tools for creating it. This is a direction I’m building toward, not a claim that every product or connection is finished.
See how the wider framework fits together ↗The path so far
2026
Official partnership
Building the TGX-1 stack on frontier tooling.
2026
Zenodo publication
Second Zenodo publication, extending tGiX™ into a training-data thesis for general intelligence.
2026
Zenodo publication
Formal specification of the index published to Zenodo.
2025
Crowdfunded & published globally
Crowdfunded, then released across the US, UK, Germany, Sweden and Japan.
2024
Delaware & Jaipur entities
KRI ZEK LLC (Delaware) and Krizek India Private Limited (Jaipur).
2020-2024
Interactive systems & game design
Four years building games and game-adjacent products.
2016-2020
Higher education
Computer and Communication Engineering.
Working principles
Technology earns its place when it helps someone make a better decision. I want AI to support creative judgment, not replace the person making the work.
Player understanding should start with permission, not entitlement to someone’s data. Privacy, clear boundaries, and useful feedback belong in the design from the beginning.
Writing, games, watches, and software all reward close attention. The most interesting ideas often live at the edges between disciplines.