Architecture and time abstracted through motion and color
Photo by Mathias Reding on Unsplash

Ventures / 02

Understanding play. Creating what comes next.

My work connects two perspectives I care about: being a player and being a game developer. These are the products and research taking that idea forward.

The company I’m building

KRI
ZEK

At Kri Zek, I’m working toward a connection between player experience, gaming intelligence, and the tools used to create games. The products have distinct jobs, but they share the same question: how can understanding play inform what we build next?

Explore the Kri Zek framework

Corporate Structure

Dual-entity operation.

Operating across KRI ZEK LLC (Delaware) and Krizek India Private Limited (Jaipur).

Measurement Layer

tGiX™ Algorithm

The Gamer Index is my algorithmic foundation for interpreting patterns in play. It concerns the player’s experience, not a rating of the game or a clinical diagnosis.

For players / Available on Android

Altered
Brilliance

Gaming & personal progress

Altered Brilliance brings my interest in play and personal progress into everyday practice: prepare for a session, find focus, and reflect on the experience. Powered by tGiX and available on Android.

03 / Hardware Game Design24-screen physical console

WOWCube Consoles

Two games deployed on the WOWCube console, a 24-screen physical cube device. Novel-hardware game design executed from initial concept to physical store deployment.

Research / In developmentGaming-focused small language model

Codename-TGX1

My research direction for a proprietary small language model: making structured gaming context easier to interpret through useful questions and explanations. Research and scoped access, not a finished general-purpose assistant.

For creators / In development

Tools I want on my own workbench.

Making games is the other half of this story. I’m developing tools that keep ideas, project context, and creative decisions close together. Both are in controlled Windows-first preview; the broader player-to-creator connection is still being built.

Creator toolsAI-native development workspace

Majestic Helios IDE

A workbench for developing games with editing, project context, and reviewable AI assistance. My aim is to make the next step clearer without handing away the developer’s judgment.

Explore Helios IDE ↗
Creator toolsScenes, systems, and mechanics

Majestic Engine

The world-building side of the work: turning creative decisions into playable experiences. I’m building it alongside Helios so development and iteration can share clearer context.

Explore Majestic Engine ↗

I also explore intentional routines through Refinite, a separate productivity app, and Arzenal, a wellbeing companion. Those remain distinct products, not interchangeable parts of Altered Brilliance.